While the ever-changing trends in the industry have allowed for several growth opportunities for the industry players, they also pose several challenges due to the continuous pressure of increasingly being able to satiate consumer experience. The entertainment and media (E&M) sector will be worth £76 billion by 2021, up from £68bn this year, according to accountancy giant PwC’s latest Global Entertainment & Media (E&M) Outlook 2018-2022. Global (also known as Global Media & Entertainment) is a British media company formed in 2007. Growing blockchain technology – this trend came out as a radical change as it is helping companies that are financially divested from the distributors and various labels. These trends are backed by the increasing shift towards mobile data consumption which is estimated to exceed that of fixed broadband in the year 2020. The UK’s multi-billion entertainment and media industry is set to grow in the coming years, making it one of the largest markets in Europe, according to research published today. Global Entertainment & Media Industry Leader, PwC Germany, Global Outlook Support Team, PwC United States. Content creators as well as distributors will need to continuously devise strategies not just to attract, but rather also engage the consumer, at his/her choice of medium. The global media and entertainment industry is predicted to contract by 5.6 per cent during 2020 according to the annual Global Entertainment & Media Outlook 2020–2024 report by PWC. Furthermore, it can help in bringing in decentralization and efficiency in M&E industry. PwC refers to the PwC network and/or one or more of its member firms, each of which is a separate legal entity. The Global Media and Entertainment industry, one of the largest in terms of revenue and market size, is made up primarily of five distinct sub-segments– including TV, film, video games, publishing and music. Our Global Media Report 2016 is just one of the tools we have developed to help our clients better … In the current year (2020), it is rather clear that the growth of video streaming will continue to show decent growth. Our flagship business publication has been defining and informing the senior-management agenda since 1964. However, with the advancement in the emerging network technology (5G) across the OTT services, new players are increasing their market presence thereby expanding their … With the incorporation of AI and virtual reality, publishers can personalize content resulting by maximizing its impact on the consumers. Further, the report suggests that by 2023, it is estimated that marketers would allocate more than ~50% of their marketing budgets to digital advertising. To capture attention and build value, companies need to understand how local and global markets are impacted by the changing pace of the media industry. Global is the leading outdoor media company in the UK and one of the largest in Europe, with an extensive portfolio of over 253,000 sites combining airports, roadside posters, premium digital screens and more. Based on the Media & Entertainment Outsourcing industrial chain, this report mainly elaborates the definition, types, applications and major players of Media & Entertainment Outsourcing market in details. As per some estimates, the US M&E industry is said to be the largest globally, clocking in revenues to the tune of US$ 735 bn annually, contributing approx. In terms of market share, some of the major players currently dominate the market. Discover what can be learned from 8,000 global survey responses and … PwC’s Global Entertainment & Media Outlook provides a single comparable source of consumer and advertiser spending data and analysis. Our mission is to help leaders in multiple sectors develop a deeper understanding of the global economy. Now in its 21st year, this year’s Outlook takes into account the effects of COVID-19 on the entertainment and media industry. Digitization of the M&E industry has, in many ways, threatened the traditional setup. For instance, with the new wave of the popularity of video gaming and video streaming, advertisers as well as other publishers are increasingly moving to digital platforms. Meanwhile, new disruptors are putting pressures on the business, from generating profitable growth to talent acquisition. The rapid evolution of technology has transformed media and entertainment into an experience-led industry. The media and entertainment industry is squaring up to the challenges of shifting customer demands, technology innovation, regulatory and policy upheaval, and a strategic reshaping of the competitive landscape. McKinsey’s Global Media & Entertainment Practice helps leading media companies address the industry’s challenges – including approaches for achieving sustainable growth, creating value from digital opportunities, enhancing consumer spend and advertising revenues, and transforming media processes. McKinsey Global Institute. But that was a consequence of the price-barrier of standalone AR/VR devices, which is also beginning to get pocket-friendly. Kevin Westcott, Deloitte’s US Tech, Media, and Telecom leader, explores the biggest media trends for 2021 and shares his entertainment industry analysis. The shift to digital platforms for media consumption implies that demand for data will continue to grow. The U.S. media and entertainment (M&E) industry is the largest in the world. The Global Media and Entertainment industry, one of the largest in terms of revenue and market size, is made up primarily of five distinct sub-segments– including TV, film, video games, publishing and music. Understanding where consumers and advertisers are spending their time and money in the entertainment and media industry can help inform many important business decisions. Moreover, the shift in consumer demand for personalization is putting constant pressure on entertainment companies to drive innovation and embrace new technologies. shaping the entertainment and media industry in South Africa, Nigeria, Kenya, Ghana and Tanzania 8th annual edition September 2017 Entertainment and media outlook: 2017 2021 An African perspective. From online streaming platforms disrupting the music industry by brutally challenging the traditional radio medium, to OTT (over-the-top) content providers rattling the once stronghold of the conventional TV, the world is watching a revolution unfold in the entertainment industry. Please see www.pwc.com/structure for further details. The increasing need for personalization will continue to be critical for every M&E player in the industry. Building Back Better: An Action Plan for the Media, Entertainment and Culture Industry Download PDF. In 2019 we experienced the explosive popularity of Netflix (followed by several more streaming platforms including the likes of Amazon Prime, Hotstar) along with traction towards E-sports. By the help of the consumer engagement, the companies are able to improve the commercial success on their business front. China’s absolute growth in the entertainment and media industry is expected to exceed that of the United States for the first time ever. 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